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The Multiverse and Pop Culture

  • jayanthjinnala
  • 1 hour ago
  • 2 min read

The multiverse is a concept in which civilizations know very little, but it seems that pop

culture directors and writers have cracked the formula for how to use it to their advantage. The multiverse can be found everywhere, even in video games, books or movies. As said by author and researcher, Rajat Marathe in his article “Is ‘Multiverse’ the Next Big Thing in Pop Culture?” from Medium, in which he states, “In mainstream media, the idea of a multiverse really took off in the 2010s with stories like Injustice turned into a video game. The 2010s was also the time when all major studios were running behind cinematic universes to try to replicate what the MCU succeeded in doing.” Movies like Spider-Man No Way Home and TV shows like Loki show how well Marvel succeeded in creating a multiverse that works.

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Another notable example is the directors,


Daniel Scheinert and Daniel Kwan’s Everywhere, Everything All at Once. The TV show has been critically acclaimed and has won seven Oscars. The multiverse is a concept that pop culture has grasped at.

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According to Rajat Marathe, a multiverse also allows writers to take greater risks in making movies, and explore other ideas instead of sticking to the same path and getting restricted by the rules of the already set universe, allowing the creators to create different iterations of the same character and break the laws of traditional writing. Games can have people switch between characters, and TV shows can hop between timelines. In the article “Why the Multiverse Is the Movie Fantasy for Our Times” by Thomas Page, screenwriter Micheal Waldron said, “What about the present moment doesn’t make you yearn for an alternate reality?...Exploring the multiverse allows characters to physically realize and confront those fantasies … for better or for worse.” The multiverse is a great theory that writers, developers, and directors can use to break rules and reimagine the same character.




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